Undertow 3D
I've been learning 3d modeling using Maya, and this is my first completed mini-project, which is an attempt at creating a 3d version of Tool's Undertow album art. The model was created mostly by extruding polygon faces along curves to create an overall polygonal model. Then I converted this using a subdiv proxy to smooth things out. Four spotlights were used for this scene - two for highlighting the side tentacles, one for the top-front highlight, and one above for overall lighting and shadows.

[2007.09.06 completed]

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